Digital Puppets co-founder Antony Evans demonstrated how to use the AI plugin Headshot 3 together with Reallusion's Character Creator 5 and iClone 8 to turn AI-generated concept art into rigged, animation-ready stylized 3D characters.
Unity unveiled Unity Spark, an AI game creation platform built on the Unity engine. It enters beta later this year and runs entirely in the browser with no download required. Appearing the same day as Unity Spark was Playground, Google's platform for generating games from natural-language prompts.
Wei Wu proposes Code2Games, an agent framework that lets coding agents build structured game worlds on top of a Blender world generated from the same game intent. The framework coordinates scene analysis, gameplay planning, constrained game world generation and engine customization through shared scene and gameplay representations, and when adapting to Unreal Engine 5 uses compilation diagnostics, runtime feedback and playtest results for execution-guided refactoring.
Why it matters: The paper coordinates the generation stages with shared scene and gameplay representations and compares generation quality on a benchmark containing ten fixed game prompts, making it easy to measure against existing approaches.
During the Mid-Autumn Festival, Zaomeng Ciyuan's AI streamer Ziying took on a time-limited broadcast challenge in her live room; the real-time interaction model behind her is Vidu S2, released not long before, and the room drew as many as 20,000 viewers at one point. Ziying has no fixed script: viewers can request songs, vote on her look and send gifts, and she has to change outfits and perform while interacting, then pick up where she left off after being interrupted. The author also tested Vidu S2's Avatar and Editing: uploading a real person's photo or an anime image and adding some settings creates a digital human, and switching on the camera allows real-time outfit changes, art style changes and background swaps while filming.
Why it matters: Using a livestream hosted by an AI streamer with no fixed script as a case study, it tests Vidu S2's real-time interaction and outfit-switching abilities, and discusses how they could be applied to game NPCs.