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Oct 8Thu
  1. Chuapp33

    Chongqing's game industry faces a turning point as mini-games and PC and console teams may form two separate ecosystems

    Chuapp visited Chongqing teams including Pathea Games and Youthcat Studio, laying out the turning point and bottlenecks the local game industry has hit after producing successful titles. Pathea Games currently has more than 300 employees, and when Dyson Sphere Program launched in 2021 Youthcat Studio had only 5 people in development, relying on outside teams in Shanghai and elsewhere for testing, community and marketing. The Chongqing mini-game industry base unveiled in October 2025 has brought in 34 companies with more than 200 office staff, but PC and console teams with longer development cycles are still constrained by talent and long-term funding.

  2. 80 Level48

    Unity Launches Unity Spark, a Browser-Based AI-Assisted Game Creation Platform

    Unity has launched Unity Spark, a browser-based game creation platform where users can describe, build, modify and publish interactive experiences in natural language, without having to learn to code first. The platform plugs directly into the Unity Asset Store, using thousands of 2D and 3D assets made by community artists, and according to the Financial Times it can also generate some assets, though most images and effects come from the existing asset library, with contributing artists receiving credit and payment.

    Same story as the pick “Why Unity built the browser game creation tool Unity Spark”

Oct 7Wed
  1. GamesIndustry.biz52

    Unity unveils Unity Spark, a web-based AI game creation platform

    Unity unveiled Unity Spark, an AI game creation platform built on the Unity engine. It enters beta later this year and runs entirely in the browser with no download required. Appearing the same day as Unity Spark was Playground, Google's platform for generating games from natural-language prompts.

    Same story as the pick “Why Unity built the browser game creation tool Unity Spark”

  2. Unity Blog39

    Why Unity built the browser game creation tool Unity Spark

    Unity partnered with Google to launch Unity Spark, which lets users make and share games directly in the browser without Unity or game development experience. It connects to the Unity Asset Store with access to thousands of community-made art assets, and targets players, graphic designers and modders who are familiar with a genre and spot the gaps in it but don't know how to code.

    Why it matters: The post explains that the product targets modders and graphic designers who don't code, a useful reference for judging the positioning of in-browser game creation tools.

Oct 6Tue
  1. GamesIndustry.biz49

    Sega Says It Won't Entrust the Creative Aspect of Games to AI, and Is Using the Tech to Improve Efficiency in Publishing and Other Departments

    Sega senior executive director and deputy chief commercial officer Tsuyoshi Saito said the company is very cautious about using generative AI in game development and will not entrust the creative aspect of games to AI; it is currently used mainly in publishing and corporate departments to improve efficiency and generate business ideas.

    Why it matters: Sega draws the boundary for generative AI between publishing and development, and the piece also covers Crystal Dynamics' similar approach at the prototyping stage, letting readers compare how the two studios handle it.

  2. Unity37

    Unity shows an agent turning concept art into a runnable UI Toolkit menu with the Unity CLI

    Unity showed an agent workflow in which handing concept art and a short description to an agent is enough to build a runnable UI Toolkit main menu through the Unity CLI. The agent also runs Play mode UI tests itself and captures Game view screenshots to check its changes and keep iterating, with the user guiding the process. The original includes a link to the full tutorial video.

    Why it matters: It demonstrates an agent workflow that goes from concept art to a runnable UI Toolkit menu, with the agent running Play mode tests itself and checking screenshots to iterate.

Oct 1Thu
  1. Youxituoluo33

    Interview with the producer of Sanguo: Zhance Changhe: breaking out of the Three Kingdoms SLG red ocean with visualized combat and procedural maps

    Sanguo: Zhance Changhe, a Three Kingdoms SLG developed by Kaibo and published by Ruyi Jingxiu, is in a non-paying, data-wipe test on TapTap. Producer Aqing says the game focuses on visualized combat, reduced grind and screenplay-based short seasons, and that the mobile and PC versions are still awaiting license approval.

Sep 23Wed