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Oct 8Thu
  1. Chuapp33

    Chongqing's game industry faces a turning point as mini-games and PC and console teams may form two separate ecosystems

    Chuapp visited Chongqing teams including Pathea Games and Youthcat Studio, laying out the turning point and bottlenecks the local game industry has hit after producing successful titles. Pathea Games currently has more than 300 employees, and when Dyson Sphere Program launched in 2021 Youthcat Studio had only 5 people in development, relying on outside teams in Shanghai and elsewhere for testing, community and marketing. The Chongqing mini-game industry base unveiled in October 2025 has brought in 34 companies with more than 200 office staff, but PC and console teams with longer development cycles are still constrained by talent and long-term funding.

Oct 6Tue
  1. GamesIndustry.biz49

    Sega Says It Won't Entrust the Creative Aspect of Games to AI, and Is Using the Tech to Improve Efficiency in Publishing and Other Departments

    Sega senior executive director and deputy chief commercial officer Tsuyoshi Saito said the company is very cautious about using generative AI in game development and will not entrust the creative aspect of games to AI; it is currently used mainly in publishing and corporate departments to improve efficiency and generate business ideas.

    Why it matters: Sega draws the boundary for generative AI between publishing and development, and the piece also covers Crystal Dynamics' similar approach at the prototyping stage, letting readers compare how the two studios handle it.