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Oct 7Wed
  1. arXiv Game AI27

    A space-agnostic visual game analytics tool for HoloLens 2: adaptive spatial reconstruction and realtime object detection

    A space-agnostic visual game analytics tool for mixed reality (MR) game development has been proposed, combining adaptive spatial reconstruction with realtime object detection and running on the Microsoft HoloLens 2 MR headset. The tool is designed for the complexity of MR games, which must integrate real-world and digital components, and for the difficulty existing visual analytics tools have in achieving space-agnostic generalization. The researchers hope it will deepen understanding of players' surroundings and open a new direction for visual analytics in MR game development.

Oct 6Tue
  1. arXiv Game AI35

    Emoception proposes the SALFT framework, selectively fine-tuning a video ViT to recognize changes in player arousal

    The paper proposes SALFT (Selective Affective Layer Fine-Tuning), a framework that fine-tunes a Video Vision Transformer using a selection criterion based on layer-wise parameter L2 norm change to recognize changes in player arousal from gameplay footage.

    Why it matters: The paper uses layer-wise parameter L2 norm change as its selection criterion and shows that updating only about 8% of parameters approaches full fine-tuning, useful for comparing compute costs against your own player emotion recognition pipeline.

Oct 1Thu
  1. Youxituoluo58

    Survey finds 35% of game company founders have decided not to hire because of AI

    An industry employment survey covering 90 countries and more than 1,800 professionals found that 35% of game company founders have cut hiring spend because AI tools can do the work. The BGIES report says 78% of respondents said AI changed the way they work over the past year, with 33% calling the change significant; companies increasingly split incremental work among existing staff, AI and outsourcing, and full-time work is becoming a privilege.

    Why it matters: The report uses three data lines — hiring thresholds, outsourcing spend and median salaries — to show that AI's squeeze on game jobs starts before hiring.

Sep 30Wed
  1. AI and Games42

    Two New Microsoft AI Game Patents Published, with the Breakdown Finding Little to Look Forward to in Ad Insertion or AI-Rewritten Narrative

    Two game AI patents Microsoft filed with the USPTO this year are broken down point by point by AI and Games author Tommy Thompson, who finds little to look forward to in either.

    Why it matters: The author compares these two Microsoft patents with earlier game AI patents from Sony and Nvidia, and goes through each point explaining why he is bearish on their prospects of shipping.

Jul 5Sun
  1. AI and Games38

    Forza Motorsport's New Drivatar Is Lying to Players

    Forza Motorsport's AI was rebuilt from the ground up, and the Drivatar system no longer relies on human play data. In a video, AI and Games argues that what the rebuilt Drivatar shows players is not how it actually works.

    Why it matters: The video explains why Forza Motorsport's ground-up rebuilt Drivatar no longer depends on human play data, and points out the gap between its behavior and what players see.