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3D generation latest news

3D assets and scenes from text or images: meshes, materials, topology quality and whether they hold up in an engine.

2 picks2 in the last 30 days4 collected in all

Updated

3D generation picks

Oct 4Sun1–2
  1. arXiv Game AI39

    Code2Games: enabling coding agents to generate playable game worlds from natural language

    Wei Wu proposes Code2Games, an agent framework that lets coding agents build structured game worlds on top of a Blender world generated from the same game intent. The framework coordinates scene analysis, gameplay planning, constrained game world generation and engine customization through shared scene and gameplay representations, and when adapting to Unreal Engine 5 uses compilation diagnostics, runtime feedback and playtest results for execution-guided refactoring.

    Why it matters: The paper coordinates the generation stages with shared scene and gameplay representations and compares generation quality on a benchmark containing ten fixed game prompts, making it easy to measure against existing approaches.

Sep 30Wed
  1. Youxituoluo43

    Vidu S2 Powers AI Streamer Ziying's Mid-Autumn Broadcast, Drawing Over 300,000 Viewers

    During the Mid-Autumn Festival, Zaomeng Ciyuan's AI streamer Ziying took on a time-limited broadcast challenge in her live room; the real-time interaction model behind her is Vidu S2, released not long before, and the room drew as many as 20,000 viewers at one point. Ziying has no fixed script: viewers can request songs, vote on her look and send gifts, and she has to change outfits and perform while interacting, then pick up where she left off after being interrupted. The author also tested Vidu S2's Avatar and Editing: uploading a real person's photo or an anime image and adding some settings creates a digital human, and switching on the camera allows real-time outfit changes, art style changes and background swaps while filming.

    Why it matters: Using a livestream hosted by an AI streamer with no fixed script as a case study, it tests Vidu S2's real-time interaction and outfit-switching abilities, and discusses how they could be applied to game NPCs.