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Oct 7Wed
  1. Unity Blog39

    Why Unity built the browser game creation tool Unity Spark

    Unity partnered with Google to launch Unity Spark, which lets users make and share games directly in the browser without Unity or game development experience. It connects to the Unity Asset Store with access to thousands of community-made art assets, and targets players, graphic designers and modders who are familiar with a genre and spot the gaps in it but don't know how to code.

    Why it matters: The post explains that the product targets modders and graphic designers who don't code, a useful reference for judging the positioning of in-browser game creation tools.

Oct 1Thu
Aug 25Tue
  1. NVIDIA Blog38

    EA, Ubisoft, Embark and other publishers bring PC games and anticheat support to NVIDIA RTX Spark

    NVIDIA announced at Gamescom that publishers including EA, Embark and Ubisoft will bring games and anticheat support to RTX Spark, which launches this fall, with EA Javelin Anticheat also natively supporting the platform.

    Why it matters: The partner list ahead of RTX Spark's fall launch grows from May's COMPUTEX to this Gamescom, so readers can compare the two batches of publishers to gauge how adoption of the new platform is progressing.

Jun 15Mon
  1. Inworld AI Blog47

    Building realtime conversational voice agents with Mastra and the Inworld Realtime API

    Inworld introduces @mastra/voice-inworld-realtime, which merges STT, LLM and realtime TTS into a single WebSocket session bound to a Mastra Agent.

    Why it matters: The post contrasts cascaded voice pipelines with a single WebSocket session and provides a reference CLI in under 100 lines of TypeScript, which readers can use to judge the integration cost.

Jun 10Wed
  1. Inworld AI Blog40

    Inworld cuts prices across its voice and LLM stack, by more than half for most developers

    Inworld announced price cuts across its entire voice stack, with most developers seeing reductions of more than half at each layer of text-to-speech, speech recognition, LLMs and compute. The new prices are already in effect for all developers. Realtime TTS-2 drops to about $10/1M characters, speech recognition to about $0.10/hour, and Router can connect to 100+ models with no markup on third-party models.

    Why it matters: Inworld has lowered prices at every layer of its voice stack and published tiered per-unit rates for TTS, speech recognition and LLMs, which can be used to estimate inference costs for consumer-grade applications.