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  1. GamesIndustry.biz37

    Glen Schofield on His Retirement and The Callisto Protocol's Development, Says a Good Idea Saves More Money Than AI

    Veteran developer Glen Schofield, now retired, looks back on the development of The Callisto Protocol in an interview and says a good creative idea saves more money than AI can right now. He says Krafton decided to move the game's launch up to December 2022, earlier than the March 2023 he had been told, so planned content was cut back, and he later shipped 86 patches and all of the DLC.

    Why it matters: Drawing on his experience with The Callisto Protocol, Glen Schofield explains that with AAA costs running high, creatively reusing old assets saves more budget than AI can right now.

  1. AI and Games42

    Why Capcom's REX Engine AI Plans Were Misread as AI Game Generation

    Last week Capcom introduced its plan to integrate AI tools into REX, its next-generation RE Engine, but several outlets read it as an engine for generating games with AI.

    Why it matters: The piece lays out Capcom's AI tool plans for REX, its next-generation RE Engine, and explains how a single mistranslation turned assistance with the development pipeline into AI-generated games.

  1. Chuapp35

    Warhorse Studios turns 15: co-founder on hardcore RPGs, AI and game pricing

    Warhorse Studios co-founder Martin Klíma gave an interview on the studio's 15th anniversary, looking back on a career that ran from translating Dungeons & Dragons to developing Kingdom Come: Deliverance II. He argues that AI cannot bring game production costs down: even with a fivefold gain in efficiency, studios would only use the same budget to build a larger game. He also revealed that Warhorse has obtained a The Lord of the Rings IP license to develop a spin-off game, and has split the team into two to push forward two projects.

    Why it matters: The founder's 200-person team and fivefold AI assumption explain why AI cannot push game production costs down.

  1. AI and Games42

    Two New Microsoft AI Game Patents Published, with the Breakdown Finding Little to Look Forward to in Ad Insertion or AI-Rewritten Narrative

    Two game AI patents Microsoft filed with the USPTO this year are broken down point by point by AI and Games author Tommy Thompson, who finds little to look forward to in either.

    Why it matters: The author compares these two Microsoft patents with earlier game AI patents from Sony and Nvidia, and goes through each point explaining why he is bearish on their prospects of shipping.

  1. AI and Games49

    Why Bowie Knife99 Is a Bug in Forza's Drivatar System

    In its 85th video, AI and Games explains why Drivatar "Bowie Knife99" in Forza Horizon 6 became both a community meme and a public enemy in online races, tying the phenomenon to Turn 10's changes to AI driver behavior in 2023's Forza Motorsport.

    Why it matters: It traces the link between Bowie Knife99's rise to fame and Turn 10's changes to driver AI behavior in 2023's Forza Motorsport, offering a comparison with the older Drivatar system.

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