AgentGarten real-time interactive world framework proposed
What happened
Jiawei Chi proposes the AgentGarten framework, which couples simulators and game engines to a shared neural renderer to build real-time interactive virtual environments. The simulation backend maintains persistent world state and executes program-defined interaction rules; the renderer generates visual observations from structured conditions exported through a unified interface. The neural renderer is adapted from a pretrained video model to take geometry-conditioned input, is distilled with the proposed Adversarial Forcing, and has its inference optimized for real-time interaction. The report gives no measured results for the framework or comparisons with other approaches.
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- arXiv Game AIPickAgentGarten: a code world framework for continually evolving agents
The paper proposes the AgentGarten framework, which couples simulators and game engines to a shared neural renderer to build real-time interactive virtual environments. The simulation backend maintains persistent world state and executes program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a unified interface; the neural renderer is adapted from a pretrained video model to take geometry-conditioned input, is distilled with the proposed Adversarial Forcing, and has its inference optimized for real-time interaction.
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