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AgentGarten real-time interactive world framework proposed

1 report1 sourceUpdated 14 h ago

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Jiawei Chi proposes the AgentGarten framework, which couples simulators and game engines to a shared neural renderer to build real-time interactive virtual environments. The simulation backend maintains persistent world state and executes program-defined interaction rules; the renderer generates visual observations from structured conditions exported through a unified interface. The neural renderer is adapted from a pretrained video model to take geometry-conditioned input, is distilled with the proposed Adversarial Forcing, and has its inference optimized for real-time interaction. The report gives no measured results for the framework or comparisons with other approaches.

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Oct 9
  1. arXiv Game AIPick
    AgentGarten: a code world framework for continually evolving agents

    The paper proposes the AgentGarten framework, which couples simulators and game engines to a shared neural renderer to build real-time interactive virtual environments. The simulation backend maintains persistent world state and executes program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a unified interface; the neural renderer is adapted from a pretrained video model to take geometry-conditioned input, is distilled with the proposed Adversarial Forcing, and has its inference optimized for real-time interaction.

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