Visual analytics tool for MR games proposed, adapted for HoloLens 2
What happened
Nahian Rifaat proposes a space-agnostic visual analytics tool for mixed reality (MR) game development that combines adaptive spatial reconstruction with real-time object detection and runs on the Microsoft HoloLens 2 headset. The problem it targets is that MR games need to integrate real-world and digital components, while existing visual analytics tools cannot achieve space-agnostic generalization. The researcher hopes the tool will deepen understanding of the player's surroundings and open a new direction for visual analytics in MR game development; its effectiveness has yet to be verified.
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- arXiv Game AIA space-agnostic visual game analytics tool for HoloLens 2: adaptive spatial reconstruction and realtime object detection
A space-agnostic visual game analytics tool for mixed reality (MR) game development has been proposed, combining adaptive spatial reconstruction with realtime object detection and running on the Microsoft HoloLens 2 MR headset. The tool is designed for the complexity of MR games, which must integrate real-world and digital components, and for the difficulty existing visual analytics tools have in achieving space-agnostic generalization. The researchers hope it will deepen understanding of players' surroundings and open a new direction for visual analytics in MR game development.
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